Articles

 

How Environment Layout Affects Difficulty

Gamasutra, 80 level, December 2016
howanenvironment

howanenvironment_80lv

 

Interview with World of Level Design

World of Level Design, July 2016
Interview_Banner

Creating a Single-Player Combat Space

Mapcore, May 2016
CreatingACombatSpace1
CreatingACombatSpace2

CreatingACombatSpace3

 

Clever Level Design: More Than Meets The Eye

80 Level, March 2016
Clever Level Design

Subverting Player Expectation

Gamasutra, 80 Level, March 2016
Subvertion Player Expectation Gamasutra

Subvertion Player Expectation 80lvl

 

Single Player Level Design Pacing and Gameplay Beats

World of Level Design, August 2015

WoLDGameplayLevelDesignSeries_2

WoLDGameplayLevelDesignSeries_2

WoLDGameplayLevelDesignSeries_3

 

Seeing the World as a Level Designer

World of Level Design, April 2016
SeeingTheWorldAsALevelDesigner

Special Guest: Game Designers Vault

Game Designers Vault, April 2016
Game Designers Vault

 

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