Killzone Shadow Fall
Playstation 4
(DLC released Jul 2014)
Level Designer – Multiplayer Map (DLC)
Killzone Shadow Fall – Contribution Showreel – 01:20
– The Stormgracht –
Responsibilities:
- Multiplayer Level layout from high concept to object placement
- Stand-out ‘flood’ gameplay event from prototype to completion
- Balancing of mission modes and team based layout
- Level setup for AI ‘Bots’
- Instigated ‘climb’ mechanic for bots into the game
‘Flood’ gameplay event:
- Player-controlled event instigated by turning a valve
- Valve placed centrally in the map, on an exposed bridge
- An ‘active’ event that players fight over
- More dynamic that ‘passive’ environment events
- Changed gameplay opportunities and strategies during the game modes
- Water floods entire central section of the map
- Temporarily blocks routes
- Destroys placed automata (such as turrets and shields)
- Kills players
- Telegraphing of the events start
- Visual and audio cues
- Opens up central line of sight
- Worked closely with:
- Environment artists
- Technical artists
- VFX artists
- Gameplay programmers